Saturday, 21 September 2013
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Saturday, 21 September 2013 
Anonymous 
Football Manager 2013 Game Full Version Free Download
Football Manager is the best-selling, most realistic football management series ever made. Football Manager
 2013 celebrates 20 years of games from the people at Sports Interactive
 by introducing an array of new features. This year’s version allows you
 to take control of any club in more than 50 nations across the world 
and includes all of Europe’s biggest leagues as well as database of over
 500,000 real-world players and staff. As well as some landmark new 
features in the Career Mode, there are now new ways to enjoy your Football Manager experience.
FOOTBALL MANAGER 2013 FREE PC SPORTS GAME DOWNLOAD :
The first thing you do is pick a team. After that, anything could happen. It's one of the beautiful things about the Football Manager
 series--every game is different, every player plays differently, and 
every team provides a different challenge. By focusing on stats and raw 
data, Sports Interactive has distilled the beautiful game down to a form
 that has created a 20-year line of addicts. Addicts who want more 
detail, more leagues, and more chances to turn an underperforming minnow
 into a blossoming goliath of the game.
It's odd, then, that--in a gesture of what is likely supreme self-awareness--Football Manager
 2013's biggest new feature is Classic mode. Designed to streamline the 
playing experience for veterans and provide an extra helping hand to 
newcomers, Classic mode is seemingly an admission from the developers that the core game of Football Manager
 is perhaps becoming too big, too complex, and too time-consuming for 
anyone with a job, partner, and/or need for sleep (or, at the very 
least, aspirations to experience such things).
Without exaggeration, it's possible to complete a season of Classic mode
 in a day or less. This is largely thanks to reduced levels of media 
interaction, the complete removal of team talks, and the option to 
auto-resolve matches, taking you straight to the end of each game and 
displaying the final result in a matter of seconds. This may sound like Football Manager for Dummies,
 but to think of it in such a way is to do the mode a great disservice. 
Yes, you can fully simulate matches in seconds and completely remove 
yourself from player training schedules,
 but success and failure still ultimately rest on the work you put in 
over the days leading up to each match, and whether your team actually 
wants to play for you. Classic mode or not, good and bad managers still 
exist.
Underpinning Classic mode is the same set of algorithms and 
painstakingly categorized data that sits at the foundation, meaning the 
same level of flexibility is afforded to you when it comes to judging, 
buying, and selling new members of playing and backroom staff. For 
anyone who has stuck with the series year after year, seeing the same 
depth of information presented and harnessed in a slightly different way
 can be initially quite alarming and raises more than the odd question 
about why this mode is being introduced at all, and whether the game 
will be streamlined further from here on out.
It's a valid concern, and one that will no doubt split the existing Football Manager
 community in two--some will appreciate the time saved; others will see 
it as a threat to the full game they love. Unfortunately, there's no 
answer at present, but expect to see more resources being sunk into 
Classic mode in the future if players take to it in a big way. Future 
concerns aside, though, Classic mode is an excellent addition that makes
 it easier to get stuck in the world the game creates and a 
demonstration that, even after 20 years, Sports Interactive still has 
new ways to introduce us to its offspring.
Challenges are far from easy…try getting Portsmouth out of this mess.
Accompanying Classic mode in the "new ways to play stakes" is Challenge 
mode, which features challenges aimed at testing your managerial 
abilities under various adverse circumstances. The Challenge mode menu 
suggests that these feats of football wizardry range from easy to hard, 
but in reality they range from hard to sadistically hard. One challenge 
asks you to save your team from relegation. Sounds easy enough. Until 
you load a game up and realize that you start 21 games into the season 
and 17 points from safety. Another asks you to go through an entire 
season undefeated, while yet another demands that you meet the 
chairman's start-of-season expectations with a team so riddled with 
injuries that you wish you could suit up yourself in a bid to provide 
options at center back.
Like Classic mode, the challenges offer a new way to play and make it 
possible to live an entire story in a single sitting. Despite their 
uncompromising difficulty, the fact that you're presented with such a 
clear and direct goal makes the experience extremely rewarding when you 
get it right. It promotes a different way of approaching the game, 
knowing that you don't necessarily need to worry about next season and 
beyond--all you need to worry yourself with is what the best strategy is
 for the next game and this season. In an odd way, the constraints of 
the challenges are liberating in their narrow focus.
Classic and Challenge modes are joined by a wide selection of 
significant and welcome improvements to the main, full-fat game. In a 
neat juxtaposition to the streamlining demonstrated by Classic mode, the
 main Football Manager 2013 experience is meatier and more sophisticated than it has ever been.
Matches are more interactive and feature many more options for you to 
alter the course of a game than in the 2012 version. Throughout each 
encounter your assistant provides tactical hints in the form of 
Twitter-like messages in a new sidebar. These messages range from 
observations about which opposing players are looking dangerous to notes
 about which of your own players are looking tired and whether or not 
your long ball strategy is working. How you react to this information is
 completely up to you--you can ignore it and have faith that things will
 work out in the end, act on it directly by making a sub, or act on it 
less directly by changing up your tactics.
The assistant manager notifications are especially helpful for those who
 opt to play games in commentary-only mode, or at least observe only key
 highlights or goal replays. No longer does it feel that not watching the game
 live by way of the 3D match engine--which is now smoother and more 
varied--means that you miss out on useful information that could aid 
your progress up the league. The hints not only add further realism to your job as manager, but are a real time saver.
Assistant manager comments come bundled with another match-day feature 
that allows you to react more quickly than before, and with minimal 
effort. New pulldown menus let you make quick substitutions and team 
mentality changes (from defensive to all-out attack and everything in 
between) without having to resort to the data-heavy tactical screen. 
There's now less excuse than ever for not reacting quickly enough to the
 mountain of data being churned under Football Manager 2013's hood.
Still, there are a couple of areas that would benefit from further 
refinement. During interactions with the media, you now have the option 
of speaking in the same range of tones available to you during team 
talks. This means you can answer questions in a passive, calm, 
aggressive, or other manner during press conferences, the idea being 
that your tone goes on to affect your players, the media's perception of
 you, and how you're viewed by your peers
In reality, the tone has little noticeable impact aside from news 
reports noting how you reacted to certain questions. It's one of those 
cases where the feature is fun for a while, but eventually you give up 
using it because your time could be better spent focusing on something 
that really matters.
By contrast, different tones in team talks can change a player's morale 
drastically. Having two similar systems that result in such different 
outcomes can, at times, make things feel inconsistent and 
unpredictable--then again, that unpredictability could well be a design 
feature implemented to more closely simulate the prima-donna players who
 have infiltrated today's game.
Despite the negatives, Football Manager 2013 is still the best example 
of the series yet. Classic mode is arguably the biggest single addition 
the series has ever seen, and it speaks volumes about the self-awareness
 and skill of the game's designers that it works as well as it does on 
this first iteration. Whether you buy into the idea of a more 
streamlined Football Manager ultimately depends on how hardcore of a 
player you see yourself. Whatever the case, the mere fact that there's a
 legitimate entry level for newcomers can only be a good thing and will 
surely lead to even more armchair managers in the years to come.
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