Saturday, 21 September 2013
0
Saturday, 21 September 2013
Anonymous
Football Manager 2013 Game Full Version Free Download
Football Manager is the best-selling, most realistic football management series ever made. Football Manager
2013 celebrates 20 years of games from the people at Sports Interactive
by introducing an array of new features. This year’s version allows you
to take control of any club in more than 50 nations across the world
and includes all of Europe’s biggest leagues as well as database of over
500,000 real-world players and staff. As well as some landmark new
features in the Career Mode, there are now new ways to enjoy your Football Manager experience.
FOOTBALL MANAGER 2013 FREE PC SPORTS GAME DOWNLOAD :
The first thing you do is pick a team. After that, anything could happen. It's one of the beautiful things about the Football Manager
series--every game is different, every player plays differently, and
every team provides a different challenge. By focusing on stats and raw
data, Sports Interactive has distilled the beautiful game down to a form
that has created a 20-year line of addicts. Addicts who want more
detail, more leagues, and more chances to turn an underperforming minnow
into a blossoming goliath of the game.
It's odd, then, that--in a gesture of what is likely supreme self-awareness--Football Manager
2013's biggest new feature is Classic mode. Designed to streamline the
playing experience for veterans and provide an extra helping hand to
newcomers, Classic mode is seemingly an admission from the developers that the core game of Football Manager
is perhaps becoming too big, too complex, and too time-consuming for
anyone with a job, partner, and/or need for sleep (or, at the very
least, aspirations to experience such things).
Without exaggeration, it's possible to complete a season of Classic mode
in a day or less. This is largely thanks to reduced levels of media
interaction, the complete removal of team talks, and the option to
auto-resolve matches, taking you straight to the end of each game and
displaying the final result in a matter of seconds. This may sound like Football Manager for Dummies,
but to think of it in such a way is to do the mode a great disservice.
Yes, you can fully simulate matches in seconds and completely remove
yourself from player training schedules,
but success and failure still ultimately rest on the work you put in
over the days leading up to each match, and whether your team actually
wants to play for you. Classic mode or not, good and bad managers still
exist.
Underpinning Classic mode is the same set of algorithms and
painstakingly categorized data that sits at the foundation, meaning the
same level of flexibility is afforded to you when it comes to judging,
buying, and selling new members of playing and backroom staff. For
anyone who has stuck with the series year after year, seeing the same
depth of information presented and harnessed in a slightly different way
can be initially quite alarming and raises more than the odd question
about why this mode is being introduced at all, and whether the game
will be streamlined further from here on out.
It's a valid concern, and one that will no doubt split the existing Football Manager
community in two--some will appreciate the time saved; others will see
it as a threat to the full game they love. Unfortunately, there's no
answer at present, but expect to see more resources being sunk into
Classic mode in the future if players take to it in a big way. Future
concerns aside, though, Classic mode is an excellent addition that makes
it easier to get stuck in the world the game creates and a
demonstration that, even after 20 years, Sports Interactive still has
new ways to introduce us to its offspring.
Challenges are far from easy…try getting Portsmouth out of this mess.
Accompanying Classic mode in the "new ways to play stakes" is Challenge
mode, which features challenges aimed at testing your managerial
abilities under various adverse circumstances. The Challenge mode menu
suggests that these feats of football wizardry range from easy to hard,
but in reality they range from hard to sadistically hard. One challenge
asks you to save your team from relegation. Sounds easy enough. Until
you load a game up and realize that you start 21 games into the season
and 17 points from safety. Another asks you to go through an entire
season undefeated, while yet another demands that you meet the
chairman's start-of-season expectations with a team so riddled with
injuries that you wish you could suit up yourself in a bid to provide
options at center back.
Like Classic mode, the challenges offer a new way to play and make it
possible to live an entire story in a single sitting. Despite their
uncompromising difficulty, the fact that you're presented with such a
clear and direct goal makes the experience extremely rewarding when you
get it right. It promotes a different way of approaching the game,
knowing that you don't necessarily need to worry about next season and
beyond--all you need to worry yourself with is what the best strategy is
for the next game and this season. In an odd way, the constraints of
the challenges are liberating in their narrow focus.
Classic and Challenge modes are joined by a wide selection of
significant and welcome improvements to the main, full-fat game. In a
neat juxtaposition to the streamlining demonstrated by Classic mode, the
main Football Manager 2013 experience is meatier and more sophisticated than it has ever been.
Matches are more interactive and feature many more options for you to
alter the course of a game than in the 2012 version. Throughout each
encounter your assistant provides tactical hints in the form of
Twitter-like messages in a new sidebar. These messages range from
observations about which opposing players are looking dangerous to notes
about which of your own players are looking tired and whether or not
your long ball strategy is working. How you react to this information is
completely up to you--you can ignore it and have faith that things will
work out in the end, act on it directly by making a sub, or act on it
less directly by changing up your tactics.
The assistant manager notifications are especially helpful for those who
opt to play games in commentary-only mode, or at least observe only key
highlights or goal replays. No longer does it feel that not watching the game
live by way of the 3D match engine--which is now smoother and more
varied--means that you miss out on useful information that could aid
your progress up the league. The hints not only add further realism to your job as manager, but are a real time saver.
Assistant manager comments come bundled with another match-day feature
that allows you to react more quickly than before, and with minimal
effort. New pulldown menus let you make quick substitutions and team
mentality changes (from defensive to all-out attack and everything in
between) without having to resort to the data-heavy tactical screen.
There's now less excuse than ever for not reacting quickly enough to the
mountain of data being churned under Football Manager 2013's hood.
Still, there are a couple of areas that would benefit from further
refinement. During interactions with the media, you now have the option
of speaking in the same range of tones available to you during team
talks. This means you can answer questions in a passive, calm,
aggressive, or other manner during press conferences, the idea being
that your tone goes on to affect your players, the media's perception of
you, and how you're viewed by your peers
In reality, the tone has little noticeable impact aside from news
reports noting how you reacted to certain questions. It's one of those
cases where the feature is fun for a while, but eventually you give up
using it because your time could be better spent focusing on something
that really matters.
By contrast, different tones in team talks can change a player's morale
drastically. Having two similar systems that result in such different
outcomes can, at times, make things feel inconsistent and
unpredictable--then again, that unpredictability could well be a design
feature implemented to more closely simulate the prima-donna players who
have infiltrated today's game.
Despite the negatives, Football Manager 2013 is still the best example
of the series yet. Classic mode is arguably the biggest single addition
the series has ever seen, and it speaks volumes about the self-awareness
and skill of the game's designers that it works as well as it does on
this first iteration. Whether you buy into the idea of a more
streamlined Football Manager ultimately depends on how hardcore of a
player you see yourself. Whatever the case, the mere fact that there's a
legitimate entry level for newcomers can only be a good thing and will
surely lead to even more armchair managers in the years to come.
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